Blog
Notes on building and maintaining Catch the Fly.
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Why a 20-second browser game is worth making in 2026
2026
On purpose-built micro-games, why "simple" isn't the same as "low-effort," and what I was actually trying to solve when I started this project.
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Building a 9-language reflex game with no backend
2026
How the translation system works, why the sound effects are synthesized instead of loaded from files, and a few mistakes I made along the way.