How to Play & Tips

The rule is one sentence. The settings are where it gets interesting.

The basic rule

A fly appears somewhere in the play area. Tap or click it, and it jumps to a new random spot and starts a fresh countdown before it can jump again on its own. Every successful tap adds one point. Let the round timer run out (or play untimed) and your final score is compared against your saved personal best.

What each setting actually changes

One detail worth knowing: your hover time gets a little shorter with every catch during a round (down to a floor so it never gets impossible), which is why the game speeds up the better you're doing, even if you started on an easy setting.

Tips for a higher score

Still stuck?

Check the FAQ for common questions about scoring, saved data, and why the game might not display properly on a very small screen.